Beta 1.2.0


Thank you so much for checking out the game!  This is the second main feature update, introducing Phages and Pathogens 

  • Additions
    • Added Pathogen ability for bacteria builds 
      • Allows a cell to invade larger cells and multiply
      • Cells display the amount of energy that will be gained by invading
      • When an infected cell dies it will spawn duplicates of the invading cell based on the scale difference between invader and prey
      • T5SS is automatically triggered on an invasion attempt
    • Added HGT as a prerequisite for Plasmids
    • Added Phages as a new Environment hazard
      • Phages attach to a cell on contact and drain health over time
      • When an infected cell dies it will spawn mobile phages based on the cell’s complexity
  • Changes
    • Changed some UI Textures
    • Changed background and energy pellet textures to improve visibility 
    • Changed AI respawning in late game to make cells easier to find
    • Changed Cell AI in late game to allow enemy cells to survive longer
    • T3SS Spikes now animate on contact and only apply damage once per animation
    • Max population now increases when AI goes extinct
    • Changed base Max Population for each difficulty level
    • Camera now lingers on death position longer
    • Stronger toxins now have unique colors
    • Changed AI progression to have abilities  unlock over time based on the player’s complexity
    • Changed Plasmid loot table to unlock new plasmids over time based on player interactions
    • Changed Secretion System part names and some part descriptions 
  • Fixes
    • Fixed an issue that prevented AI cells from growing as large as the player's cell
    • Fixed an issue that allowed the scale complexity bar to display as negative
    • Fixed an issue that sometimes allowed the leader board to display negative cells
    • Fixed an issue that allowed cells with high defense plasmids to heal from toxins

Files

Petri Kings.zip 560 MB
11 days ago

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